The Practice of Online Activism: Amnesty International’s #Intersex Movement

My video is a reflection of online activism. My argument in the video is that online activism is beneficial when activists are creating awareness campaigns about social issues, even though the digital sphere also has limitations for activists. In the video, I analyse Amnesty International’s recent Intersex movement to study my argument. The analysis consists of an interpretation of Amnesty International’s different online strategies. On their website, I analyse the framing of the intersex rights issue, and the potentials and limitations their use of online forums have in the way that they frame their campaign. On Twitter, I analyse the potentials and limitations that the use of hashtags has on their communication of intersex rights.

In my analysis, I draw on five different scholarly sources from professors of sociology, journalism and public relations. I apply their theories on my analysis to interpret the potentials and limitations in the Intersex movement’s use of online activism. When drawing on these sources in the video, my strategy is to explain their theory verbally as I analyse the content. When I apply a scholarly source, I present the professor in my talk and text reference the source on the video screen. My strategy is to engage the theory in my analysis when incorporating the theory with my argument and visual footage.

Drawing by Anne Bro, May 2017

In the creation of the video, my strategy is to construct the video as a visual analysis of my argument. To structure this strategy, I use animations on Prezi to visualise the progress of the analysis. The Prezi links the different analysis parts together to create a coherent analysis. The analysis parts consist of images, drawings, keywords and a Prezi presentation, and are made to underline and explain my argument. In the introduction and conclusion, my strategy is to let me present and finish the argument to underline that the video is an analysis by me.

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Screenshot of ‘Online Activism’ by Anne Bro at Prezi, May 2017

I edited the video in iMovie, where I inserted titles and crossings from the program. In the video, I created most of the content myself. I recorded the video of the lit candle, of me talking, of the website drawing and of the hashtag post-its. The media being used in the videos were written and drawn by me to make the analysis my own and to utilise the visual element in the video in creating an argument. I made the Prezi animation by editing an already existing platform in Prezi. I added animations from Prezi and photographs taken by myself. In addition to creating my own content, I used Creative Commons to search for content made with Creative Commons licences. I found the music on Soundcloud and the images on Flickr through Creative Commons searching. I downloaded the music and images with the Creative Commons Attribution licence (CC BY) that allows me to do anything with the work, and use it for any purpose as long as I attribute the creator. I attribute the creator in the end of the video, in the YouTube description and at the in of this blog.

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Screenshot of video by Anne Bro at iMovie, May 2017

When creating this video, I met some challenges. I had multiple ideas in my head, but as this was my fist video making experience, it was difficult to execute my ideas. It was also my first experience with a longer movie in iMovie. Polishing and editing were a time consuming challenge, when trying to make it coherent and consistent. These challenges taught me the importance of organising, planning beforehand and setting aside a lot of time. I learned how keeping it simple is valuable in both recording and editing. Most importantly, I experienced how all the different elements in a video can enhance the message of an academic argument.

(614 words)

Video embedded from my Anne Bro YouTube channel

My broader ALC203-related online activity

My ALC203-related activity online has consisted of regularly tweets. The tweets have been related to readings and discussions within the unit, where I have reflected on digital media, linked to articles and concepts, and participated in the Tiffit Challenges. On Twitter, I have been engaging in discussions with my peers to reflect upon online ideas together. Additional to my Twitter activity, I have weekly been blogging on WordPress about different topics from the ALC203 unit. To demonstrate my online activity, I can refer to the Tiffit Tally and my accomplishment of the Golden Tiffit.

(99 words)


Amnesty International 2017, First, Do No Harm: ensuring the rights of children born intersex, Amnesty International, retrieved 14 May 2017, <>.

Benford, RD & Snow, DA 2000, ‘Framing Processes and Social Movements: An overview and Assessment’, Annual Review of Sociology, vol. 26, pp. 611-639.

Carty, V 2015, Social movements and new technology, Westview, New York City, pp. 1-16.

Wald, J 2016, ‘Riding the wave: How he ALS Ice Bucket Challenge used storytelling and user-general content to embrace slactivism’, in Hutchins, A & Tindall, N (eds.), Public relations and participatory culture: fandom, social media and community engagement, Routledge, New York City, pp. 169-170.

Hopke, J 2015, ‘Hashtagging politics: Transnational anti-fracking movement Twitter practices’, Social Media + Society, July-December, pp. 1-12.

Hopke, J & Simis, M 2015, ‘Discourse over a contested technology on Twitter: A case study in hydraulic fracturing’, Public Understanding of Science, October 4, pp. 1-15.



Alex Nekita – Happy ukelele music by alexnekita (CC BY 3.0).


Prezi ‘Online Activism’ by Anne Bro, May 2017.


Digital Graphics by Steve Johnson (CC BY 2.0).

megaphone by mckinney75402 (CC BY 2.0).

Photographs by Anne Bro, May 2017.

Sapphic Victory by David Goehring (CC BY 2.0).

Rainbow by maxime raynal (CC BY 2.0).


Video material by Anne Bro, May 2017.

Video edited with iMovie.


Crowdfunding the little person

Three years ago, I was attending an educational programme through Action Aid in Kenya. I was learning and engaging in the diffuse practice of global citizenship with other Danish students and students from Kenya, Tanzania, Uganda and South Africa. One of my Kenyan friends from the course was eager to come to Action Aid in Denmark to pursue his dream of creating awareness of young Kenyans’ conditions. But this was not financially possible for him. Together, we created a funding page to crowdfund his plane ticket and Action Aid education programme in Denmark. We all shared the page with friends and family, and we managed to raise enough money for him to make his dream a reality – and maybe later on, to create awareness in Denmark about young Kenyans’ conditions.

Embedded tweet by Anne Bro, May 2017

Earlier this week, I tweeted some crowdfunding pages to inspire and discuss the concept. The spread of digital media offers countless of opportunities for new structures to be formed. Structures that can either be beneficial or hazardous for society – or both. Crowdfunding is one of the recent structures that digital media is facilitating. My personal experience with crowdfunding is surely helping on a micro level, and this is firstly what crowdfunding is about. And secondly, it is about the ability to change soci-economic structures on a macro level. It is about providing opportunities for the little person, which later structurally might privilege the little person in society.

Together by JD Hancock (CC BY 2.0)

The researchers Patryk Galuszka and the Victor Bystrov explain crowdfunding:

Crowdfunding is an online collective action initiated by people or institutions to gather funds from a large number of contributors, usually using mediation of crowdfunding platforms to facilitate contact and flow of resources between parties (Galuszka & Bystrov 2014).

Galuszka and Bystrov explain the core idea of crowdfunding as an online collective action. The collectiveness within crowdfunding is interesting because it offers an alternative way of considering the hierarchical market structures when starting a new business. If considering this aspect of crowdfunding, then democratic and collective constructions are valued rather than neoliberal flows. Crowdfunding puts forward a new business strategy (Galuszka & Bystrov 2014) that calls out some of the traditional strategies. The accessibility that digital media provides, is mirrored in the process of crowdfunding.

Edited photography by Anne Bro, May 2017

The concept of crowdfunding does not come without limitations. The accessibility that digital media offers results in an enormous amount of business ideas. How do you stand out in a cyberspace of great ideas? And how do you choose which great idea to support? Furthermore, some crowdfund pages do not have regulations to ensure that the businesses in fact are using their money on the stated ideas.

Risk Key by Jake Rustenhoven (CC BY 2.0)

Even though crowdfunding has elements of risks for both the business and the crowd, the idea that the little person has voice and agency to start a business is hard not to glorify. Not only for the little person, who is less depended on his or her social capital, but also for the society that can make use of several aspects of its potential.


Caldwell, K 2013, ’Which are the best ‘crowdfunding’ websites?’, The Telegraph, 11 November, retrieved 18 May 2017, <>.

Galuszka, P and Bystrov, V 2014, ‘The rise of fanvestors: a study of a crowdfunding community’, First Monday: Peer-Reviewed Journal on the Internet, vol. 19, no. 5, retrieved 18 May 2017, <>.

Enjoy, Talk About and Do Art

I would consider art as a creative form, and I am sure many others would agree with me. So how come this creative form often ends up in a space emptied from creativity. Several museums consist of large sterile rooms with two-dimensional, non-digital written descriptions on the walls. I understand the cautiousness in terms of not interfering with the artworks and letting them speak for themselves, but what if the audience no longer can hear what the art is saying within this format?

I have previously blogged about the concept of gamification in museums, and the valuable effects that implications of game elements in art spaces can have on learning and interest. But this is only one of many implications museums ought to consider when engaging contemporary audience. In this blog I am considering art museums in the discussion of engagement.

At ARoS Aarhus Art Museum in Denmark, the artwork ‘Your Rainbow Panorama‘ has been permanently integrated in the art museum and implants the audience in the artwork and engages the audience to explore the artwork. When creativity as the core element of art museums is being embedded in the exhibition’s communication, the engagement within the artwork becomes a part of the museum:

Embedded YouTube video by Anne Bro, 2017

The English professor of history Graham Black argues that museums are to transform with contemporary time if they want to survive:

There must be equally rapid changes in the definition and public practice of museums if they are to remain relevant to twenty-first century audiences and, therefore, to survive (Black 2012, p. 1).

The transformations that museums need to undergo are in terms of re-establishing a form of engagement for the museum’s audience. To interpret the different forms of cultural engagement, which Black consider, I have created a Prezi:

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Screenshot of Prezi ‘Engagement in Museums’ by Anne Bro, 2017

By being in an enjoyful experience with the artwork, being in a dialogue about it or being an active part of it, Black suggests that the audience obtains a higher engagement with it (Black 2012, p. 6).

Black considers new media as one of the possible solutions for engagement in museums, as the rise of the Internet also partly is the reason for the audience’s lack of engagement in museums (Black 2012, p. 6-7):

The reality is that, to be successful, museums must now operate across three spheres – physical, internet, mobile – and these are increasingly coming together (Kelly 2011). Together, they provide us with opportunities undreamt of by our predecessors to share our collections, enthusiasms and expertise with the world, and to work with our publics for the benefit of all (Black 2012, p. 7).

Here, he suggests that the cross-disciplinary of the physical, the Internet and the mobile sphere is a way for contemporary audience to engage with the artworks in museums.

While digital media brings several opportunities for museums to engage the already digital connected audience, I would still emphasise the creative use of art within the museum’s communication of art as touched in my video. While digital technology easily can be the approach in this suggestion, the idea behind it should arise from the creative spirit that already exists within an art environment.


Black, G 2012, Transforming Museums in the Twenty-First Century, Milton Park, Abington and New York, pp. 1-12.

Is Online Activism a Gift From God?

I am rather conscious of my online engagement, and I try to an extent to consider my different online platforms as forums for sharing and learning about different social and cultural issues in society. I like certain people and organisations to receive knowledge about contemporary problems. I share articles about certain topics to contribute to the online discussions. I comment on certain quotes and dilemmas to socially engage. In several ways, I use the online space to contribute to society’s social and cultural agenda, but in a very non-time-consuming and easy-accessible way.

Embedded Tweet by Anne Bro, May 2017

The rather new phenomenon that I myself have become a part of is called ‘slacktivism’. It is a term constructed by the words ‘slacking’ and ‘activism’, and suggests a form of online activism that does not require too much time or energy, but still is a way of contributing to and engaging with different social problems (Brown & Quinn-Allan 2015).

To consider the term further, I have created a Canva to visualise my interpretation and online use of the phenomenon:

Canva by Anne Bro, May 2017

But online activism has more nuances than slacktivistic performance. To quote the current pope Francis, who has a merely positive attitude towards new media:

A culture of encounter demands that we be ready not only to give, but also to receive […] Internet, in particular, offers immense possibilities for encounter and solidarity […] This is a gift from God (Carty 2015, p. 3).

Religious or not, pope Francis here importantly underlines how social media brings people together in solidarity. The sharing and contributing that it enables makes the voice of the public sphere strong and powerful. A lot of citizens now have the platform to not just gain knowledge of social issues, but also to contribute with knowledge and engagement.

In one of my first blog posts, I wrote about how the engagement that social media brings can foster a bigger awareness about these social issues. Here I was persuaded by the English professor of creativity and design David Gauntlet and his argument about social media and global warming. He helped me understand that when having the possibility to contribute to the world, you get more engaged with the world.

Online activism is not just a way for people to engage in social issues individually. It creates a space where social movements can arise (Carty 2015, p. 7). It facilitates a forum where activists around the globe can meet and discuss common issues, and it gives those same activists the ability to share their concerns with other people without being restricted or depended on publicity through established media companies.

Mean Twitter bird by Ross Breadmore (CC BY 2.0)

All the possibilities that online activism brings also have crucial limits. To suggest that social media gives a voice to all citizens is to blindly suggest that all citizens have access to the Internet. Even though a great number of people in Western countries have access to the Internet, online activism excludes an enormous group of people who live in countries where Internet access is not as common for the average citizen.

Social media also has its limits in reaching out to a broader audience. On Facebook and Twitter, you have to follow or like a certain community or hashtag to receive the information from the activists. This limits the voice of the activists to people who maybe already agree with and know of their messages.

But even under these circumstances, online activism brings opportunities for more people to be a part of and engage in social issues – either in an easy and fast manner, or in a constitution that mirrors offline activist groups.


Brown, A and Quinn-Allan, D 2015, ‘Bridging Empathy and Protective Indifference?: Animal Welfare, Online Engagement, and the Activist-Slacktivist Divide’, Animal Publics: Emotions, Empathy, Activism, University of Melbourne, Melbourne, July.

Carty, V 2015, Social movements and new technology, Westview, New York, pp. 1-16

Online dating or online shopping?

In the last couple of years, online dating has expanded. A great number of young and older people in Western societies are using different platforms of online dating that come in all shapes and sizes. I have found some examples:

  • eHarmony is for those who believe in a logical and scientific approach to finding the one.
  • JDate is an online dating platform for Jews.
  • is a dating forum for LGBTQ.
  • Muddy Matches is a dating website for farmers and rural singles.
  • Telegraph Dating is dating amongst people aged +40.
  • Dating Vegetarians is for vegetarians who want to date other vegetarians.

As the concept of online dating grows, our approach to dating grows with it. Online dating platforms provide a fast and superficial approach to dating. The access to hundreds of other single people may result in a shallow dating culture, where people are quickly off to the next person, if the first person makes a minor mistake. This is very understandable, because how do you chose, if there are thousands of people to chose from?

Online romance by Don Hankins (CC BY 2.0)

The sociologist Sophia DeMasi (2011) is arguing that our behaviour on online dating platforms is adopting a consumer behaviour. She explains how online dating websites mime some of the features from online shopping websites, and that the users are selecting their partners as they would select commodities (DeMasi 2011, p. 212). The online dating forum is like a marketplace where you can pick the best available deal and return it for another, if you find something wrong with your product. In a tweet, I questioned her criticism of online dating:

Embedded tweet by Anne Bro, April 2017

In offline dating (if that even exists anymore), I would argue that people in a similar manner consume possible partners in terms of picking and throwing away. But I do agree with DeMasi that the rise of online dating gives people the opportunity to practice consumer notions in online dating environments. The fact that online dating websites are constructed in a similar way as online shopping websites, and the fact that all single people in your area are visible for you as possible future partners make the online dating sphere equal to consumer culture on a more concrete level.

With this being said, I am still of a positive opinion towards ethical online dating websites as they give people the opportunity to experiment, discover and socialise. But my positive attitude exists insofar that people become aware of how to behave on online dating platforms so that they meet people rather than consume them. Therefore, I have made a simple ‘how to’ in terms of online dating conduct:

Canva by Anne Bro, April 2011



DeMasi, S 2011, ‘Shopping for love: online dating and the making of a cyber culture of romance’, in Seidman, S, Fischer, N and Meeks, C (eds.), Introducing the New Sexuality Studies, Routledge, Abingdon and New York, pp. 206-13.

Can Art Be Gamified?

It’s Saturday. You have made plans with your only cultural friend to visit the local museum. You arrive at the museum and get a minor heart attack when you pay for the expensive entrance ticket. You go in. You walk past the paintings, sculptures or whatever. You do not really notice, because you find your conversation with your friend about the latest drama in your friend group much more interesting, much more relevant. You post a picture on Instagram to share the art piece you find the prettiest. After an hour of walking around you have walked past all the art works and are allowed to go to the museum’s café to buy a cappuccino and finally enjoy your Saturday.

Photograph by Anne Bro, April 2017

Do you recognise this? If you do, you should not be ashamed. I often feel this way, and I am a visual art student. And I do not think the problem is either you or me. I think the problems lies within the museum’s structure.

The number of visitors in museums and galleries are continuously dropping year by year (Ellis-Petersen 2017). As a student majoring in visual arts this concerns me both because of how important I find visual culture and also because my future employment is at risk. But on the other hand, I am not shocked. In our constant changing postmodern society, the fact that museums still exist in the somewhat same format as centuries ago is more shocking.

Photograph by Anne Bro, April 2017

The world and the people within it have changed. We are not impressed with or affected by visual representations in the same way as we were in ancient time. Most people in the Western world see countless of visual representations daily due to digital technology. If museums and galleries are to survive, they have to lose their anachronism even though the romantic idea of museums then might be challenged.

But what is the solution then? How can we engage people in the art that they meet at museums without it being on the cost of the institution or the artists? Tate Modern in London and San Francisco Museum of Modern Art are trying out a very possible solution to this problem. They are using the concept of gamification to engage their visitors.

Gamification is a concept that transfers some of the elements of game to non-gaming contexts. Elements such as scores, levels, competition and cooperation can be applied in another context to motivate and engage people (Kim 2015, p. 5-6). Gamification is already being used by several smartphone apps to motivate people to complete boring tasks in their everyday life (Faiella & Ricciardi 2015, p. 16).

gamification by Jurgen Appelo (CC BY 2.0)

The Tate Modern gallery has developed the app Race Against Time where players are taught about art history in a gamified environment. And San Francisco Museum of Modern Art has developed the app SFMOMA Families that encourage interaction throughout the museum (Raymond 2012).

While art by spirit is an engaging media to arise discussion and participate in society, the institutions providing this spirit need to make sure to adjust to contemporary society. Gamification is contemporary society’s contemporary solution to motive people in the crisis of engagement. For museums to implement gamified elements in exhibitions, they can find a form to restore the art world in the digital world.


Ellis-Petersen, H 2017, ‘British museums and art galleries hit by 1.4m fall in visitors’, The Guardian, retrieved 20. April 2017, <>

Faiella, F and Ricciardi, M 2015, ‘Gamification and learning: a review of issues and research’, Journal of e-Learning and Knowledge Society, vol. 11, no. 3, pp. 13-21

Kim, B 2015, ‘The popularity of gamification in the mobile and social era’, Library Technology Reports, vol. 51, no. 2, pp. 5-9

Raymond, RA 2012, ‘Playing with Art: The gamification of non-game spaces’, PCWorld, retrieved 20. April 2017, <>

My (Twitter) self: Visual, linguistic and relational constitution of the subject

Scrolling down my Twitter profile, I see what I am trying to do. I see the constructed pictures, the themed videos, the linked academic articles, and the carefully considered following of people and businesses. I see how I try to be in and be a part of the contemporary world. I see how I constantly create and recreate my profile to constitute myself in the postmodern world. A fragmented world where the sociocultural complexity increases and identities become fragile (Kellner 1995, p. 233). My online identity on Twitter is my subject’s digital attempt to constitute its self under diffuse contemporary circumstances.

These postmodern conditions cause conscious individuals who understand their self as being unique and having an agency in the world (Poletti & Rak 2014, p. 4). New media is an identity technology that influences the self insofar that the self is understood as an effect of this online representation (Poletti & Rak 2014, p. 6). The elements involved in constructing an online representation must therefore be explored to understand the self, which the two American professors Sidonie Smith and Julia Watson (2014) have attempted. To interpret some of their elements, I have completed a Prezi:

Screenshot of ‘Building Material for Online Identity‘ by Anne Bro, April 2017 at Prezi

Database, audience, authenticity and branding are four elements that we use as building material for constructing our online identity (Smith & Watson 2014, p. 72-79). Digital media enables a conscious representation of self that includes these elements, and allows us to constitute a complex and considering self in the noisy world. Digital media creates an online world of coded systems and corporatized environments (Smith & Watson 2014, p. 72-79) that facilitate our online identity project to constitute our self.

On Twitter, my profile picture is a visual construction of my online identity that has been carefully picked to express a fitting self:

Image 1
Photograph by Anne Bro, February 2017

The picture is taken in a hip area in Richmond, Melbourne with charismatic Vietnamese restaurants and hipster cafes. The surroundings are taking up a bigger percentage of the picture than I, so the coffee with latte art, the retro furniture, the street art and the urban streets of Melbourne become symbols of the identity that I am trying to construct on Twitter. The slightly off photographic angle of my face and my whimsical smile forms a relaxed and informal representation of my identity. The filter added to the picture reveals an editing and staging, which underlines the notion of construction in a picture that might appear casual. Therefore, the authenticity of my identity in the profile picture is manufactured even though the scenario might be authentic. The concept of authenticity in relation to my profile picture can be understood through the Australian professor David Marshall’s notion of the public private self:

It is in this version of the self that the celebrity engages, or at least appears to engage, in the world of social networking. It is a recognition of the new notion of a public that implies some sort of further exposure of the individual’s life. […] The value of the public private self is still being determined, as individuals construct their versions of what parts of their lives they are willing to convey to an on-line public (Marshall 2010, p. 44-45).

In this quote, Marshall explains new media culture comparatively to celebrity discourse of the self. My profile picture is with its surroundings and their connotations constructing my authentic private self that I wish to display for public presentation.

With my tweets, Twitter also allows me a linguistic construction of my identity. Taking point of departure in the French structuralist linguist Émile Benveniste, language is understood as a system in which subjects are embedded and with which they constitute themselves (Benveniste 1973, p. 220). Benveniste focuses on how subject constitution occurs through the use of pronouns (Benveniste 1973, p. 223), whereas I would suggest that a similar subject constitution happens in the self’s ability to tweet. In my first tweet example, I link to an article by the philosopher Bernard Stiegler:

            Tweet embedded from my @Annebbro Twitter profile

When I tweet about phenomenology and digital media, I position a self interrelated with academia concerning this area. In my second tweet example, I link to the work by the Japanese artist Tatsuo Miyajima:

           Tweet embedded from my @Annebbro Twitter profile

Here Twitter facilitates my identity to be linguistically constituted in relation to contemporary Japanese art and technology. This tweet is directed towards my audience of people interested in art and technology, and therefore they also constitute this certain identity. In my last example, I link to my blog post about selfies in an art historical perspective:

            Tweet embedded from my @Annebbro Twitter profile

I once again constitute an identity relating to digital media and visual art at the same time as I construct my identity as a brand with interest in and knowledge of these topics. The tweet enables me to integrate my knowledge and ability in Twitter’s corporatized environment.

Other than the visual and linguistic content I share on Twitter, the people and businesses that I follow are likewise an identity construction. I have visualised an outline of my following on Twitter:

Image 2
Drawing by Anne Bro, April 2017

The Australian professor Rob Cover argues that actions like following on digital media is a construction of subjectivity:

An alternative view is to consider the ways in which social networking sites operate as a space for the continued, ongoing construction of subjectivity – neither a site for identity play nor for static representation of the self, but as an ongoing reflexive performance and articulation of selfhood that utilizes the full range of tools made available through common social networking sites such as MySpace and Facebook (Cover 2014, p. 55).

The quote supports how following is a performative act that enables a belonging to certain communities and thereby defining a selfhood (Cover 2014, p. 55). Cover understands online identity in relation to the American philosopher Judith Butler’s performativity theory (Cover 2014, p. 56). In this theory, Butler argues that gender is a performative social construct rather than an ontological essence (Butler 1990, p. 9-10). When I follow art networks on Twitter, it is a performative act where I embed my subject in a context with connotations I thereby mirror. In Butler’s performativity theory, she discusses how the subject is always already embedded in the discourses of the culture (Butler 1990, p. 13). On Twitter, these discourses are materialised in who I follow, with which I understand my subject. When I follow an art network, it is archived in Twitter’s database, and these algorithms are understood as the discourses that construct my Twitter platform to support my online identity.

Twitter is a tool for contemporary individuals to constitute a sense of self in the postmodern, fragmented world. My identity on Twitter is constructed visually, linguistically and through whom I follow, and represents a public private self that is defined through associations with art and technology, formal and informal. Database, audience, authenticity and brand are the elements I consciously consider in my online performance on Twitter. At the same time as my online performance is constructing my identity, it is also limiting my identity because I constantly verify a specific self in a closed circle of context and environment.

(1,024 words, not including citations and captions)

My broader ALC203-related online activity

My ALC203-related activity online has consisted of regularly tweets. The tweets have been related to readings and discussions within the unit, where I have reflected on technology related topics, linked to several articles and concepts, and participated in the Tiffit Challenges. On Twitter, I have been engaging in discussions with my peers to reflect upon digital media together. Additional to my Twitter activity, I have weekly been blogging on WordPress about different issues from the ALC203 unit. On my blog, I have used readings from the unit to critically interpret different aspects on digital media.

(100 words)


Benveniste, É 1973, ‘The Nature of Pronounce’, Problems in General Linguistics, Miami University Press, Oxford, OH, pp. 217-230

Butler, J 1990, Gender Trouble, Routledge Classics, New York City, NY

Cover, R 2014, ‘Becoming and belonging: Performativity, subjectivity, and the cultural purposes of social networking’, in Poletti, A and Rak, J (eds.), Identity Technologies: Constructing the Self Online, The University of Wisconsin Press, Madison, WI, pp. 55-69

Kellner, D 1995, Media Culture: Cultural Studies, Identity, and Politics Between the Modern and the Postmodern, Routledge, New York, NY

Marshall, PD 2010, ‘The promotion and presentation of the self: Celebrity as marker of presentational media’, Celebrity Studies, vol. 1, no. 1, pp. 35-48

Poletti, A and Rak, J 2014, ‘Introduction: Digital Dialogues’, in Poletti, A and Rak, J (eds.), Identity Technologies: Constructing the Self Online, The University of Wisconsin Press, Madison, WI, pp. 3-11

Smith, S and Watson, J 2014, ‘Virtually Me: A Toolbox about Online Self-Presentation’, in Poletti, A and Rak, J (eds.), Identity Technologies: Constructing the Self Online, The University of Wisconsin Press, Madison, WI, pp. 70-95

Selfie – i.e. self

As a part of my ALC203 unit I was challenged to make a selfie with the theme ‘study’. I took a selfie in the library where I usually study with the book I was currently reading that coincidentally is about knowledge. As I tweeted my selfie, I looked through the other selfies being tweeted and started reflecting upon the concept of tweeting.

The selfie is certainly a new definition taking point of departure in the contemporary digital world. But the concept is not necessarily a contemporary one. Before smartphones with front cameras and before cameras in general, artists have been painting selfies in centuries.

The Mexican painter Frida Kahlo has used surrealistic imagery in her self-portraits to express her female position in society in the first half of 1900. The Dutch painter from the 1850s Vincent van Gogh is especially known for his self-portraits where he with his expressive painting technique successfully has portrayed a neurotic and depressed self. Even in early 1500, the Italian artist Leonardo da Vinci was painting self-portraits to express his intellectual self.

Paint Brushes Close-Up ( by Tech109 (CC BY 2.0)










When artists have been constructing these selfies through time, they have used their medium to construct the kind of identity they want to portray. They have used symbols, painting techniques and intertextuality to let their audience, the museum visitors, know who they were as an artist, and what they wanted to contribute to society.

Today a selfie seems more rapid than an oil painting, but they still are a way of constructing a certain representation of the self. A representation we upload on social media to let our audience know who we are. We still use the medium to construct the image using different camera angles, props and filters to present a sense of self. When I looked through all the creative selfies on Twitter, I perceived my peers in certain ways according to how they had constructed their ‘studying self’ in their selfie.

The word ‘selfie’ is inclusive of these reflections. It is and always has been a way of capturing, but most importantly, constructing a self to constitute the self to the world and thereby to oneself.


‘Twitter connects you with the world!’


‘Twitter can be the opening door to the job market!’


‘Twitter gives you a voice in the noisy world!’

This has been my rather biased Twitter information in my ALC203 unit concerning digital media. I was definitely persuaded by these arguments, but I was still not completely convinced. Even though the examples of people getting jobs through Twitter was fascinating, I had not myself experienced this connectedness. Until my fourth tweet.

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Screenshot of Twitter post, March 2017

I was tweeting a link to an article by the French philosopher Bernard Stiegler and his phenomenological critique of the non-philosophical connectedness within digital media. And without hashtagging to anything else than the unit, I got a like from someone I did not know. I clicked in to his profile and discovered that he was a filmmaker and a philosopher who had translated several of Stiegler’s works. I instantly felt connected to the world. It was not big, but it certainly opened my eyes. It only took me four tweets to be heard in the noisy digital world by someone of similar interests. The equality within digital media that I reflected upon in my last blog post was rapidly being materialised. How I as a university student could have something to say about technology and French philosophy that a philosopher would ‘like’. This new feeling of connectedness made me reflect upon the meaning of the word in this digital age.

Connected ( by Omran Jamal (CC BY 2.0)

Even though Twitter clearly connects you with the globalised world, the connection seems rather distanced. The short film ‘Connected’ by Luke Gilford also reflects upon the meaning of being connected in contemporary society. The film portrays a middle-aged woman feeling lonely and disconnected in the digital world. This leads her to a wellness retreat that is to enrich her mind and soul. Here, ironically she turns to technology to be connected with other people through a device with which she can interact with other people. This irony of technology being the problem and the solution to disconnectedness portrayed in the short film is very essential to how I interpret digital media. While digital media definitely connects people across boarders and class, in this connection, the physical intimacy of being connected to people and to the world seems to vanish.

While Twitter perfectly can fulfil a professional connectedness in the digital and globalised noisy world, I still doubt that it can fulfil a subject constituting connectedness to the world and the people in it.

Anne Bro 2.0

Week two of my exploration of this frightening online world is unlocked, and as my online activity increases, my online critique proportionately decreases, which puts me in a confusing state of excitement over this enormous pile of possibility that I now see, and frustration that all of my critical reflections about digital media are being confronted.

Two weeks ago, I was only using the digital platforms Facebook and SnapChat, and I was only using them for the purpose of communicating with my friends. When entering the #ALC203 unit, I was to explore different online platforms such as about.meTwitter and LinkedIn by creating profiles to actively be a part of the world, and not just passively observing it. This was so new and artificial to me that I had to write down all the profiles that I had now created, just to remember their names. Hours were spent on these platforms to anthropologically observe how people acted, and to click on all the different features to figure it all out.


And here I am two weeks in, and I am using the profiles like it is a part of my daily routine. It feels very natural to me, which may be due to the fact that even though I have been avoiding digital medias, I have been growing up in a world where those platforms are an integrated part of the world. I am posting, liking, exploring, and commenting. In other words, I am becoming a part of the Web 2.0 produsage-terminology (Bruns & Smidt 2011) rather that just studying the meaning of it. And I feel engaged in the world.

The English professor of creativity and design, David Gauntlett, is describing my emotion rather sophisticated. As a passive consumer of media platforms such as television, I build upon the sit back and being told-culture, whereas my active use of media platforms such as Twitter is making me a part of the making and doing-culture. By participating in the world, I start to care because I experience how I have a say in the world, even though I do not have a degree jet. Gauntlett goes as far as saying that because of this change of culture, digital media can have a positive effect on major issues like global warming. If citizens become active citizens who feel engaged in the world, they are more likely to care about global warming and hence make an effort to find ideas of solutions, because they can contribute to the world as well as experts can. Even though I think this theory seems to simplify complex structures, I admire the equality in society that the theory builds upon.

With this being said, I am still concerned with some of the more philosophical consequences of digital media. Having seen the second episode of Black Mirror called ‘Fifteen Million Merits’, where people in a dystopian future live their lives based on digital media, without the ability to escape its manipulative advertisements. Even though the episode might be exaggerated in the prediction about the future, I critically consider the consequences on basing ones life and the interaction with people and society upon social media, which in one way or another inevitably is a business with an agenda.

Without being too critical towards the capitalistic structure within social media, I look forward to be an active part of week three as well.


Bruns, A and Schmidt, J 2011, ‘Produsage: a closer look at continuing developments’, New Review of Hypermedia and Multimedia, vol. 17, no. 1, pp. 3-7

Gauntlett, D, ‘Participation culture, creativity, and social change’, (16.03.2017)